Montag, 31. März 2014

Today is Release Date no April joke;)

Finally the playable version is done. I think since i started the project it took forever to fix Bugs.
And improve the overall experience.

I am honest its a pretty simple game. Being indie and using Unity was not that easy as i excepted.
For a first Unity game with some help it went good. I had alot of troubles.

I wanted alot of times to give and just close the project;) I want to thank you everybody.

The great support and work from the Artist Kin Ng help from Jordan with prototyping etc.
For the awesome UI from Stanislav and for the great work on my Icon from Adam.

Take care i will frequently update the game. Soon coming to iOS too i just need to add Gamecenter!

Goggle Play Link: https://play.google.com/store/apps/details?id=com.agentrush







Dienstag, 25. März 2014

Goggle Play game services and summary

Have alot of troubles with getting gplay services working on iOS. Building problems with missing files etc and just wierd...

Troubles with some devices with the Touch controls and i have to work on that alot...
I make coloring from the Score flash more dynamic.
I am a bit unsatisfied with the progress. I hope i can reach my deadline but it looks like like an
soft launch on Nexus 7.


Summary: 

I collected some feedback to improve a bit the game but not all when perfect just
a simple game far from my expectations but for the first Unity game not bad i think.

Unity: 

Really a great tool on alot of parts. But problems trying to be a jack of all trades;)
It easy to dev, publish games for android. On the other hand its more difficult
with iOS dev.



Samstag, 22. März 2014

Still Bugs and alot of Testing Feedback

Sry for no update so far working hart to finish it;)

But i ran again into bug problems and issues.

i hope they all will soon resolved!

Take care, nice weekend....


Montag, 17. März 2014

Menu update

Finally touches. I still more testing and overall testing, but soon the final version.

It was a hell of a ride so far with Unity. I was more difficult than i excepted.

But i get use to it. Have a nice week! Take care.

Samstag, 15. März 2014

Progress Update

Still working the game its taking forever;) I added yesterday Everyplay for recording games and sharing.

I could use it for an ad support too we will see.

My goal is to release it this month, but since alot of stuff came out i still have troubles to finish it.

I hope i can finish it soon it wont be perfect polish but i think it will be good enough..

Have a nice weekend;) Take care....


Mittwoch, 12. März 2014

Level CompleteMenu

Small steps in the right direction. Finally i have a Menu for the Score etc...
The game is endless it would only appear if you loose the game.
Then the player gets stats from their hole game.

I had to cut some stuff and working still and more balancing..
I hope players like it and thats important for me.













Summary:

Sry to disappoint some people, devs etc.

But to be honest is that i make games like i want it to be.
At the end developers can only hope that player like the games
but even players dont like it. Fail fast! And try to get better;)

Mittwoch, 5. März 2014

Testing Testing Testing!

This week should be the finally week to polish alot of stuff up and improve the overall experience.
I still have to fight with one big Bug. I hope it can be resolved soon.
Got a new MainMenu and added and fixed the score so far.
Fixed the Touchcontrols too add new effects for the lasers and a bit better AI.

Hopefully all goes well have a nice week;). Take care. 


Samstag, 1. März 2014

Finally alot of improvements and Hardcore testing.

Agent Rush is taking alot longer that i thought alot of bugs came up with several times breaking the build or going back to the backup on Sourcetree.

Sprite Collection broke then also some colliders are not working anymore...
Most bugs are mirror stuff but one with the lift and dying on the lift giving me alot of troubles.
Its seems that the callback from the dead animation is not working correct.

I thought like 3-4 days ago that was fixed but its difficult to test. Because most of the time the player dont dies on the lift;) So far on my list are improving the MainMenu and improving the floor art.

I dont blame Unity but a big problems are that if you use plugins you need to learn and learn and hope that everything is stable.


Have a nice weekend! Take care;) Keep up making games.

Green B.. is the wrong collider;)