Donnerstag, 29. Mai 2014

Kongregate version release and Chrome OS

Its been a while i made a simple PC and browser version too.

I want to add gamepad too, but need to get one;)

I still want to update the game more and improve the experience overall
i hope i can get more feedback in future to improve it more.

Take care,

M...



Sonntag, 11. Mai 2014

PC version and Mac version

Hey everybody, hope you had a great weekend so far.
Yesterday submitted an Web build to the Show your work from ETeeski.
i want to add gamepad support too. Then i will work on a OUYA and Vita version also.

I still have alot of plan for the game. Also maybe to sequel it and add real physics.

Take care,

Martin....




drawn from a great artist and friend.
Adam English.

Sonntag, 27. April 2014

Weekend fixing and some improvements

Hey i have alot of improvements and addons plan. Also want to release it on PC, Mac and Vita

I hope you all have a great weekend i will soon update more.

Take care!


Donnerstag, 24. April 2014

Release "Finally its out" !

Today is finally the Release for iOS. Its been awhile since i had the idea to develop a
game like that.

I want to thank all the people that help me and supported me and my family.

Without you i could have finish it ;)

Take care and the Link to the Appstore: https://itunes.apple.com/us/app/id813233233?mt=8



Release on iOS etc

Finally Apple approved it. The Release date is set for 25. April.
The game is free and i hope alot of people play it and give me some postive and negative Feedback.

I made a small gameplay video for some forums:

Take care, cu tomorrow playing;)


Sonntag, 13. April 2014

Update iOS release and Android Update

Finally i am feeling a bit better i had so much energy that i remove the gameservices and added an local saving for the highscore.

I really disappointed with goggle service since its really a mess most of my players dont use it.

i need to work soon on the samsung store and amazon store release too;)

Nice weekend, take care;)

Donnerstag, 10. April 2014

Sick tired and not finish the update and iOS build

Since the weekend i am sick. Sry for no update. I trying to.

Uploaded a version with goggle play services to samsung store, but really disappointed.
I need to remove it it seems to find an other solution.

I hope i can soon finish it and work on the next project too;)

Take care,

... ME

Freitag, 4. April 2014

Gamecenter and more!

Since the Release on android i decided to make an other Version for iOS. I wanted to add Gamecenter.
It took not long i figure out i need a plugin.

I found "iOS SDK Essentials" from vitapoly inc really good plugin i tested first the basic version and will get it soon. I excepted from the Basic version that i can use the basic stuff for free.

It was really annoying when i found out that it was just like a testversion.

The real question is: "Why need developers to pay for 3rd party tools or services" .

Most 3rd party tools or service make money from developers but developers need to pay to use their service weird.

Take care, happy coding!

ME


Montag, 31. März 2014

Today is Release Date no April joke;)

Finally the playable version is done. I think since i started the project it took forever to fix Bugs.
And improve the overall experience.

I am honest its a pretty simple game. Being indie and using Unity was not that easy as i excepted.
For a first Unity game with some help it went good. I had alot of troubles.

I wanted alot of times to give and just close the project;) I want to thank you everybody.

The great support and work from the Artist Kin Ng help from Jordan with prototyping etc.
For the awesome UI from Stanislav and for the great work on my Icon from Adam.

Take care i will frequently update the game. Soon coming to iOS too i just need to add Gamecenter!

Goggle Play Link: https://play.google.com/store/apps/details?id=com.agentrush







Dienstag, 25. März 2014

Goggle Play game services and summary

Have alot of troubles with getting gplay services working on iOS. Building problems with missing files etc and just wierd...

Troubles with some devices with the Touch controls and i have to work on that alot...
I make coloring from the Score flash more dynamic.
I am a bit unsatisfied with the progress. I hope i can reach my deadline but it looks like like an
soft launch on Nexus 7.


Summary: 

I collected some feedback to improve a bit the game but not all when perfect just
a simple game far from my expectations but for the first Unity game not bad i think.

Unity: 

Really a great tool on alot of parts. But problems trying to be a jack of all trades;)
It easy to dev, publish games for android. On the other hand its more difficult
with iOS dev.



Samstag, 22. März 2014

Still Bugs and alot of Testing Feedback

Sry for no update so far working hart to finish it;)

But i ran again into bug problems and issues.

i hope they all will soon resolved!

Take care, nice weekend....


Montag, 17. März 2014

Menu update

Finally touches. I still more testing and overall testing, but soon the final version.

It was a hell of a ride so far with Unity. I was more difficult than i excepted.

But i get use to it. Have a nice week! Take care.

Samstag, 15. März 2014

Progress Update

Still working the game its taking forever;) I added yesterday Everyplay for recording games and sharing.

I could use it for an ad support too we will see.

My goal is to release it this month, but since alot of stuff came out i still have troubles to finish it.

I hope i can finish it soon it wont be perfect polish but i think it will be good enough..

Have a nice weekend;) Take care....


Mittwoch, 12. März 2014

Level CompleteMenu

Small steps in the right direction. Finally i have a Menu for the Score etc...
The game is endless it would only appear if you loose the game.
Then the player gets stats from their hole game.

I had to cut some stuff and working still and more balancing..
I hope players like it and thats important for me.













Summary:

Sry to disappoint some people, devs etc.

But to be honest is that i make games like i want it to be.
At the end developers can only hope that player like the games
but even players dont like it. Fail fast! And try to get better;)

Mittwoch, 5. März 2014

Testing Testing Testing!

This week should be the finally week to polish alot of stuff up and improve the overall experience.
I still have to fight with one big Bug. I hope it can be resolved soon.
Got a new MainMenu and added and fixed the score so far.
Fixed the Touchcontrols too add new effects for the lasers and a bit better AI.

Hopefully all goes well have a nice week;). Take care. 


Samstag, 1. März 2014

Finally alot of improvements and Hardcore testing.

Agent Rush is taking alot longer that i thought alot of bugs came up with several times breaking the build or going back to the backup on Sourcetree.

Sprite Collection broke then also some colliders are not working anymore...
Most bugs are mirror stuff but one with the lift and dying on the lift giving me alot of troubles.
Its seems that the callback from the dead animation is not working correct.

I thought like 3-4 days ago that was fixed but its difficult to test. Because most of the time the player dont dies on the lift;) So far on my list are improving the MainMenu and improving the floor art.

I dont blame Unity but a big problems are that if you use plugins you need to learn and learn and hope that everything is stable.


Have a nice weekend! Take care;) Keep up making games.

Green B.. is the wrong collider;)


Dienstag, 25. Februar 2014

OMG Fixing Bugs and Issues like Hell;)

Its been a while alot of troubles and bugs came up since i wanted to add the Ghostmode.

Goggle play service is working and i need to add more patterns and balance all out soon
I need sound too and maybe buy score flash. Alot of stuff got improve also fixed.

But i still fighting against the BUGS;) The progress is going slow. I hope MainMenu is done soon too
The game is really difficult but i balance it a bit out with the Ghostmode and the Rewind thing;)

Take care keep making games!!!


Freitag, 21. Februar 2014

Update Goggle Play Services improved UI and Ghostmode

Decide with an other dev to make each three days another update.
Back to the topic added the goggle play Service to the game. Need to improve it a bit the integration
but its working. And i used the offical Plugin from Goggle for Unity.

Setuping up takes some time and the doc is really alot of work and reading.. The commands are pretty simple and useful.

I changed the Rewind feature alot and make it simpler and better to use... It will be only possible to rewind the player. But you can dodge bullets and aliens and also get a live back sry had to spoil that ;)

Ghostmode:

I think we all know pacman and i wanted to make it possible with a special item that the player
can pickup the aliens and get extra points and it balance a bit out the game.


Summary:

I wanted to make the game a bit more casual. But i sry guys its ended up more hardcore game and nitch game again;)

Created by Adam English!

Dienstag, 18. Februar 2014

Update UI improvements and background improvements

Just a quick update about the current status. I will change the rewind mechanic today and make it
a bit more simpler and call it different.

And a big thank you to Stanislav Botev for improving the UI and the background alot.

Alot of stuff is current on the Todolist. I hope all is soon done and i can finally move to the last phase..


Take care, i leave a screenshot;)


Montag, 17. Februar 2014

Rewind Feature Alpha Rush

Sry for no update yesterday i was just too tired. Alot of bugs i found also when i made a small alpha video of the rewind.

Lift rewind has some bugs and the rest seems to work good so far. Right now Rewind is limited to
10 sec. Then it got recorded from here.

Its not good show and explain in the video but i show how to get a live back etc. and dodge a bullet.

I didnt even though about that;) Take have a nice week;) Keep making games


Samstag, 15. Februar 2014

Bugs Bugs Bugs and Rewind Feature

I wanted a Rewind feature for the game to offer the player some options to get an advance etc...

Its been a pretty drag so far. Alot of situation need to be tested and more Bugs show up.

The overall plan is and was to have 3 rewinds from the Start and you can rewind during the game
and rewind back if you die.

Rewind back will give you the option to get a live back. And try again the same situation in the game. Hopefully you dont die then. More Rewinds and Health can be unlock with playing the game and collecting points. There wont be any IAP etc... 

Have i nice weekend i will soon release a video of the rewind feature.

Yours,

Martin;)

Dienstag, 11. Februar 2014

Quick Update

Sry trying to do more updates in Future. Alot of bugs are fixed right now.

Since i had redone the Sprite Collection it keep coming problems with animation.

Some GUI was broken.

Today i added the aliens die too if you collide with them. Rewind Part a bit like braid
Ghost mode part and missing are new behaviors for different Aliens

Design Patterns for the Lifts. Main Menu needs to be fixed and more animation added.


Sonntag, 9. Februar 2014

Hell fixing Sunday

Hey just an quick update. Changed the GUI Elements but had to fix first the Sprite Collection
from the game. Somehow it when missing and since it should be changed to Tiles.

I had to reimport the Sprites i had to setup almost all and double check it again
Its really hell...

Some stuff needs to be improve because it fits not like i wanted it.....

Take care i am out;)


Samstag, 8. Februar 2014

New UI and Environment is coming for the game.

Got some really good ideas and concepts from my artist.
Finally today the lift bug is fixed and it was trigging to slow. A big thank you to Jordan...
Animation Bug i fixed too. Then i found alot others that.. are difficult to find and fix.

Feedback:


I got alot of feedback so far. Sry guys the player cant jump and they game is a challenge
not a coins fun experience...

Expectations


I dont get sometimes an game should be as an mobile game an AAA experience. Polish art
and the best gameplay.

I think people should stop that. Everybody wants a decent quality for free.

Summary:


I am sry to disappoint alot of player, devs etc but i wont make all perfect and do a game like you want or expect;)

Take care have a nice Sunday... All best


Freitag, 7. Februar 2014

Small update.

Yesterday i worked on the game until 4 am my time. Pretty hard was hoping that my small son
woke up and i give him a bottle.

Back to the topic. Fixed so far the animation bug. Found a small bug with the Alien that they stand too long... Added an Particle effect for the portal spawner.

So far on the Todo list is adding the new art for the touchcontrols.  And adding the rest of the Icons


Animation needs to be improved inGame GUI and some fixes.

I decide to make the App free with only one Ad.  Right now i thinking about an OUYA version.

Have a nice weekend. Until next update take care... and keep making games;)


Donnerstag, 6. Februar 2014

Finally the first Version is playable and name is found "Agent Rush" ;)

Instruction  

Its been awhile since Jordan help me to get a Prototype and the Alpha running.

Right now i am working on the Final Stuff, improving the overall gameplay and adding
the rest of the art and Ingame UI improvements and good touch controls...